OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Vector4< A > Member List

This is the complete list of members for Vector4< A >, including all inherited members.

getA(void) const (defined in Vector4< A >)Vector4< A >
getX(void) const (defined in Vector4< A >)Vector4< A >
getY(void) const (defined in Vector4< A >)Vector4< A >
getZ(void) const (defined in Vector4< A >)Vector4< A >
operator!=(const Vector4 &) (defined in Vector4< A >)Vector4< A >
operator*(const Vector4 &) (defined in Vector4< A >)Vector4< A >
operator*(const A) (defined in Vector4< A >)Vector4< A >
operator+(const Vector4 &) (defined in Vector4< A >)Vector4< A >
operator+(const Vector3< A > &) (defined in Vector4< A >)Vector4< A >
operator+(const Vector2< A > &) (defined in Vector4< A >)Vector4< A >
operator+=(const Vector4 &) (defined in Vector4< A >)Vector4< A >
operator-(const Vector4 &) (defined in Vector4< A >)Vector4< A >
operator-(const Vector3< A > &) (defined in Vector4< A >)Vector4< A >
operator-(const Vector2< A > &) (defined in Vector4< A >)Vector4< A >
operator=(const Vector4 &) (defined in Vector4< A >)Vector4< A >
operator==(const Vector4 &) (defined in Vector4< A >)Vector4< A >
setA(A a) (defined in Vector4< A >)Vector4< A >
setX(A x) (defined in Vector4< A >)Vector4< A >
setY(A y) (defined in Vector4< A >)Vector4< A >
setZ(A z) (defined in Vector4< A >)Vector4< A >
Vector4(void) (defined in Vector4< A >)Vector4< A >
Vector4(A x, A y, A z, A a) (defined in Vector4< A >)Vector4< A >
~Vector4(void)=default (defined in Vector4< A >)Vector4< A >