OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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►
N
Engine
C
Animation
The
Animation
class
C
AnimationLoader
The
AnimationLoader
is a interface class for custom Loader specifically for Animations
C
AnimationManager
The
AnimationManager
controlled Animations
C
Attribute
The
Attribute
class
C
AttributeCmd
The
AttributeCmd
struct
C
AttributeManager
The
AttributeManager
controlled Attributes
C
BasicColourTech
The
BasicColourTech
- Basic
Technique
class
C
BasicRenderModul
C
Bone
The
Bone
class
►
C
BvhLoader
The
BvhLoader
- BVH File Loader ( .bvh )
C
StoreState
The
StoreState
struct
C
Callback
C
Camera
The
Camera
class
C
CameraManager
The
CameraManager
controlled Cameras
C
Config
C
ConfigFrameListener
The
ConfigFrameListener
class
C
ConfigManager
C
CubeMapping
The
CubeMapping
class
C
CustomThreadClass
C
DisplayConfig
The
DisplayConfig
- config class
C
DisplayData
The
DisplayData
struct
C
DisplayManager
The
DisplayManager
controlled the GLFW Display
C
DrawElementsCommand
The
DrawElementsCommand
struct
C
DrawEvent
The
DrawEvent
- event class
C
EditorStore
C
Element
The
Element
- base component class - for 2D Entitys
C
ElementManager
The
ElementManager
controlled Elements ( are 2D Entitys )
C
Entity
The
Entity
- base component class - for 3D Entitys
C
EntityManager
The
EntityManager
controlled Entitys ( only 3D Entitys )
C
FontAtlas
C
FontAtlasChar
C
FontAtlasCharUV
C
FontManager
The
FontManager
managed the Fonts
C
FrameBuffer
The
FrameBuffer
class
C
FrameBufferManager
The
FrameBufferManager
controlled FrameBuffers
C
FrameListener
The
FrameListener
- Interface class
C
FunctorWorker
The
FunctorWorker
class
C
GLArrayBuffer
The
GLArrayBuffer
class
C
GLCustomAttributeBuffer
The
GLCustomAttributeBuffer
class
C
GLElementBuffer
The
GLElementBuffer
class
C
GLFeedbackBuffer
The
GLFeedbackBuffer
class
C
GLFeedbackDoubleBuffer
The
GLFeedbackDoubleBuffer
class
C
GLFWData
The
GLFWData
struct
C
GLFWDisplay
The
GLFWDisplay
- display class
C
GLTechnique
The
GLTechnique
- abstract class
C
GLTextureBuffer
The
GLTextureBuffer
class
C
GLVertexArrayObject
The
GLVertexArrayObject
class
C
GLVertexBuffer
The
GLVertexBuffer
class
C
IComponent
The
IComponent
class
C
IGBuffer
The
IGBuffer
- Interface class
C
IGDoubleBuffer
The
IGDoubleBuffer
- abstract / interface class
C
InputListener
The
InputListener
- Interface class
C
InputManager
The
InputManager
controlled
InputListener
C
InstanceConfig
C
IShader
The
IShader
- abstract / interface class
C
KeyEvent
The
KeyEvent
- Event class
C
KeyFrame
The
KeyFrame
class
C
Light
The
Light
class
C
LightManager
The
LightManager
class
C
LogManager
The
LogManager
class
C
Material
C
MatrixBuffer
C
Mesh
The
Mesh
class
C
MeshData
The
MeshData
- abstract class
C
MeshManager
The
MeshManager
class
C
MouseEvent
The
MouseEvent
- Event class
C
MultiRendering
The
MultiRendering
- Render System class
C
Mutex
C
NodeAnim
The
NodeAnim
class
C
NodeAnimScene
The
NodeAnimScene
class
C
ObjectBox
C
OpenPolygon
The
OpenPolygon
- Main class
C
OpenPolygonDisplay
The
OpenPolygonDisplay
- display abstract class
C
Overlay
The
Overlay
- container class - list of RenderElements
C
OverlayManager
The
OverlayManager
class
C
OverlayRendering
The
OverlayRendering
- Render System class
C
PanelElement
The
PanelElement
- Panel Objective class
C
PanelMouseEvent
C
Particle
The
Particle
struct
C
ParticleEffect
The
ParticleEffect
- abstract class
C
ParticleEffectManager
C
ParticleManager
C
PixelCoordData
C
Position
The
Position
class
C
PositionManager
The
PositionManager
class
C
ProcessMemoryInfo
C
RenderElement
The
RenderElement
- contained component
Element
- abstract class
C
RenderEntity
The
RenderEntity
- contained component
Entity
- abstract class
C
RenderEntityManager
C
RenderInterface
The
RenderInterface
class
C
RenderManager
The
RenderManager
class
C
RenderModul
C
RenderModulManager
C
RenderProcessManager
C
RenderSystem
The
RenderSystem
- abstract / interface class
C
Shader
The
Shader
class
C
ShaderARB
The
ShaderARB
class
C
ShaderManager
The
ShaderManager
controlled
IShader
(
Shader
,
ShaderARB
)
C
ShadowEvent
The
ShadowEvent
- Event class
C
Singleton
The
Singleton
- template class
C
SpotLight
The
SpotLight
class
C
SpotShadowTech
The
SpotShadowTech
-
Technique
class
C
SystemManager
C
Technique
The
Technique
- abstract / interface class
C
TechniqueManager
C
TextElement
The
TextElement
- Text Objective class
C
TextElementBuildData
The
TextElementBuildData
struct
C
Texture
The
Texture
class
C
TextureBufferObject
The
TextureBufferObject
class
C
TextureManager
The
TextureManager
class
C
TextureUnit
The
TextureUnit
class
C
Thread
The
Thread
class
C
ThreadActivity
C
ThreadManager
C
ThreadTicks
C
ThreadTimer
C
TickManager
C
Ticks
C
UserInterfaceListener
C
UserInterfaceManager
C
Utils
C
VertexGroup
The
VertexGroup
class
►
C
WaveFrontLoader
The
WaveFrontLoader
- Wave Front File Loader ( .obj )
C
WFL_StateStore
The
WFL_StateStore
struct
C
Vector2
C
Vector3
C
Vector4
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