OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
materialmanager.h
1 /*
2  Copyright (C) 2014 - 2016 Mutzii
3 
4  This program is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 */
18 #ifndef MATERIALMANAGER_H
19 #define MATERIALMANAGER_H
20 
21 //#include "index.h"
22 //#include "material.h"
23 
24 //namespace Engine
25 //{
26 
27 // using MaterialMap = std::map< uint , Material * >;
28 // using DMaterialMap = std::map< uint , DrawMaterial * >;
29 // using SMaterialMap = std::map< uint , ShadowMaterial * >;
30 
31 // class MaterialManager
32 // {
33 // private:
34 
35 // static MaterialManager * ptrInstance;
36 
37 // MaterialManager();
38 // MaterialManager(const MaterialManager &){}
39 // void operator=(const MaterialManager &){}
40 
41 // public:
42 
43 // static MaterialManager * getSingletonPtr(void);
44 
45 // ShadowMaterial * addShadowMaterial( ShadowMaterial * material );
46 
47 // DrawMaterial * addDrawMaterial( DrawMaterial * material );
48 
49 // Material * addMaterial( Material * material );
50 
51 // void BindMaterial( uint component_id , Material * material );
52 
53 // void BindDMaterial( uint component_id , DrawMaterial * material );
54 
55 // void BindSMaterial( uint component_id , ShadowMaterial * material );
56 
57 // Material * getMaterial( uint component_id );
58 
59 // DrawMaterial * getDrawMaterial( uint component_id );
60 
61 // ShadowMaterial * getShadowMaterial( uint component_id );
62 
63 // private:
64 
65 // MaterialMap mMaterialMap;
66 
67 // DMaterialMap mDrawMaterialMap;
68 
69 // SMaterialMap mShadowMaterialMap;
70 
71 // };
72 
73 
74 //}
75 
76 #endif // MATERIALMANAGER_H