OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
shaderaddon.h
1 /*
2  Copyright (C) 2014 - 2016 Mutzii
3 
4  This program is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 */
18 //#ifndef SHADERADDON_H
19 //#define SHADERADDON_H
20 
21 //#include "index.h"
22 //#include "editorstore.h"
23 //#include "rendereditor.h"
24 //#include "editormanager.h"
25 //#include "scenemanager.h"
26 
27 //namespace Engine
28 //{
29 // class ShaderAddon : public IEditorAddon
30 // {
31 // public:
32 // ShaderAddon();
33 // ~ShaderAddon(){}
34 
35 // void initialize(void * pointer);
36 
37 // void onEnable(string &line);
38 
39 // void onAttach(Entity *entity);
40 
41 // private:
42 
43 // string m_shader_name;
44 
45 // string m_shader_path;
46 
47 // uint m_shader_id;
48 
49 // string m_varyings;
50 
51 // uint m_shader_create_mode;
52 
53 // EditorStore * mStore;
54 // };
55 
56 //}
57 
58 //#endif // SHADERADDON_H