OpenPolygon
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OpenPolygon is a Rendering Engine
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shaderaddon.h
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/*
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Copyright (C) 2014 - 2016 Mutzii
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//#ifndef SHADERADDON_H
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//#define SHADERADDON_H
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//#include "index.h"
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//#include "editorstore.h"
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//#include "rendereditor.h"
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//#include "editormanager.h"
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//#include "scenemanager.h"
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//namespace Engine
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//{
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// class ShaderAddon : public IEditorAddon
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// {
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// public:
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// ShaderAddon();
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// ~ShaderAddon(){}
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// void initialize(void * pointer);
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// void onEnable(string &line);
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// void onAttach(Entity *entity);
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// private:
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// string m_shader_name;
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// string m_shader_path;
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// uint m_shader_id;
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// string m_varyings;
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// uint m_shader_create_mode;
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// EditorStore * mStore;
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// };
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//}
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//#endif // SHADERADDON_H
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