OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::Animation Member List

This is the complete list of members for Engine::Animation, including all inherited members.

addBone(Bone *bone)Engine::Animation
Animation()Engine::Animation
Animation(const std::string &animation_name)Engine::Animation
BindMatricen(IShader *shader)Engine::Animation
createData(int size) (defined in Engine::Animation)Engine::Animation
getBone(const std::string &bone_name)Engine::Animation
getBoneIndexByName(const std::string &bone_name)Engine::Animation
getBones(void)Engine::Animation
getData(void) (defined in Engine::Animation)Engine::Animation
getFrame(void)Engine::Animation
getFrames(void)Engine::Animation
getTransforms(void) (defined in Engine::Animation)Engine::Animation
Loop(void)Engine::Animation
setAnimationName(const std::string &animation_name) (defined in Engine::Animation)Engine::Animation
setBones(Bones bones)Engine::Animation
setData(float *data, int size) (defined in Engine::Animation)Engine::Animation
setFrame(uint frame)Engine::Animation
setFrames(int frame_amount)Engine::Animation
setTransforms(TransformMap map)Engine::Animation
~Animation()Engine::Animationinline