OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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Engine
Animation
Engine::Animation Member List
This is the complete list of members for
Engine::Animation
, including all inherited members.
addBone
(Bone *bone)
Engine::Animation
Animation
()
Engine::Animation
Animation
(const std::string &animation_name)
Engine::Animation
BindMatricen
(IShader *shader)
Engine::Animation
createData
(int size) (defined in
Engine::Animation
)
Engine::Animation
getBone
(const std::string &bone_name)
Engine::Animation
getBoneIndexByName
(const std::string &bone_name)
Engine::Animation
getBones
(void)
Engine::Animation
getData
(void) (defined in
Engine::Animation
)
Engine::Animation
getFrame
(void)
Engine::Animation
getFrames
(void)
Engine::Animation
getTransforms
(void) (defined in
Engine::Animation
)
Engine::Animation
Loop
(void)
Engine::Animation
setAnimationName
(const std::string &animation_name) (defined in
Engine::Animation
)
Engine::Animation
setBones
(Bones bones)
Engine::Animation
setData
(float *data, int size) (defined in
Engine::Animation
)
Engine::Animation
setFrame
(uint frame)
Engine::Animation
setFrames
(int frame_amount)
Engine::Animation
setTransforms
(TransformMap map)
Engine::Animation
~Animation
()
Engine::Animation
inline
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