|
OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
|
Typedefs | |
| using | TextElements = std::list< TextElement * > |
| using | PanelElements = std::list< PanelElement * > |
| using | AttrIndexList = std::list< int > |
| using | KeyFrames = std::vector< KeyFrame * > |
| using | FBOTextureMap = std::map< GLenum, Texture * > |
| using | IListenerList = std::list< InputListener * > |
| using | GroupIdList = std::list< int > |
| using | NodeAnims = std::list< NodeAnim * > |
| using | Elements = std::list< RenderElement * > |
| using | Particles = std::vector< Particle * > |
| using | FBOList = std::list< FrameBuffer * > |
| using | EMutex = bool |
| using | IGBufferMap = std::map< uint, IGBuffer * > |
| using | VertexGroups = std::vector< VertexGroup * > |
| using | Textures = std::vector< Texture * > |
| using | Shaders = std::vector< Shader * > |
| using | Numbers = std::vector< int > |
| using | Bones = std::list< Bone * > |
| using | TransformMap = std::map< int, Bones > |
| typedef void(* | CONFIG_FUNC) (const std::string &file_line_input) |
| using | ConfigMap = std::map< std::string, CONFIG_FUNC > |
| using | ConfigList = std::list< Config * > |
| using | DisplayList = std::list< GLFWDisplay * > |
| using | Lights = std::list< Light * > |
| using | SpotLights = std::list< SpotLight * > |
| using | Overlays = std::list< Overlay * > |
| using | ParticleEffects = std::list< ParticleEffect * > |
| using | RenderEntityList = std::list< RenderEntity * > |
| using | RenderModulList = std::list< RenderModul * > |
| using | RenderModulMap = std::map< std::string, RenderModul * > |
| using | ShaderAttribute = std::map< int, const char * > |
| using | SystemList = std::list< RenderSystem * > |
| using | TechniqueList = std::list< Technique * > |
| typedef void(* | THREAD_FUNC) () |
| using | ThreadList = std::list< Thread * > |
| using | TicksMap = std::map< std::string, Ticks * > |
| using | UIListener = std::list< UserInterfaceListener * > |
| using | RenderEntitys = std::list< RenderEntity * > |
| using | Techniques = std::list< Technique * > |
Engine Namespace
header: engine.h
| using Engine::RenderEntitys = typedef std::list< RenderEntity * > |
List of RenderEntitys
1.8.10