OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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Typedefs | |
using | TextElements = std::list< TextElement * > |
using | PanelElements = std::list< PanelElement * > |
using | AttrIndexList = std::list< int > |
using | KeyFrames = std::vector< KeyFrame * > |
using | FBOTextureMap = std::map< GLenum, Texture * > |
using | IListenerList = std::list< InputListener * > |
using | GroupIdList = std::list< int > |
using | NodeAnims = std::list< NodeAnim * > |
using | Elements = std::list< RenderElement * > |
using | Particles = std::vector< Particle * > |
using | FBOList = std::list< FrameBuffer * > |
using | EMutex = bool |
using | IGBufferMap = std::map< uint, IGBuffer * > |
using | VertexGroups = std::vector< VertexGroup * > |
using | Textures = std::vector< Texture * > |
using | Shaders = std::vector< Shader * > |
using | Numbers = std::vector< int > |
using | Bones = std::list< Bone * > |
using | TransformMap = std::map< int, Bones > |
typedef void(* | CONFIG_FUNC) (const std::string &file_line_input) |
using | ConfigMap = std::map< std::string, CONFIG_FUNC > |
using | ConfigList = std::list< Config * > |
using | DisplayList = std::list< GLFWDisplay * > |
using | Lights = std::list< Light * > |
using | SpotLights = std::list< SpotLight * > |
using | Overlays = std::list< Overlay * > |
using | ParticleEffects = std::list< ParticleEffect * > |
using | RenderEntityList = std::list< RenderEntity * > |
using | RenderModulList = std::list< RenderModul * > |
using | RenderModulMap = std::map< std::string, RenderModul * > |
using | ShaderAttribute = std::map< int, const char * > |
using | SystemList = std::list< RenderSystem * > |
using | TechniqueList = std::list< Technique * > |
typedef void(* | THREAD_FUNC) () |
using | ThreadList = std::list< Thread * > |
using | TicksMap = std::map< std::string, Ticks * > |
using | UIListener = std::list< UserInterfaceListener * > |
using | RenderEntitys = std::list< RenderEntity * > |
using | Techniques = std::list< Technique * > |
Engine Namespace
header: engine.h
using Engine::RenderEntitys = typedef std::list< RenderEntity * > |
List of RenderEntitys