OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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This is the complete list of members for Engine::MultiRendering, including all inherited members.
addTechnique(Technique *technique) (defined in Engine::RenderSystem) | Engine::RenderSystem | |
getDisplay(void) (defined in Engine::RenderSystem) | Engine::RenderSystem | |
getRenderProcessManager(void) (defined in Engine::RenderSystem) | Engine::RenderSystem | |
getScreen(void) (defined in Engine::MultiRendering) | Engine::MultiRendering | |
getScreenPosition(void) (defined in Engine::MultiRendering) | Engine::MultiRendering | |
initialize(OpenPolygonDisplay *display) final override (defined in Engine::MultiRendering) | Engine::MultiRendering | virtual |
isInitialized(void) (defined in Engine::RenderSystem) | Engine::RenderSystem | |
m_camera (defined in Engine::RenderSystem) | Engine::RenderSystem | protected |
m_display (defined in Engine::RenderSystem) | Engine::RenderSystem | protected |
m_init (defined in Engine::RenderSystem) | Engine::RenderSystem | protected |
m_ortho (defined in Engine::RenderSystem) | Engine::RenderSystem | protected |
m_projection (defined in Engine::RenderSystem) | Engine::RenderSystem | protected |
m_render_process_manager (defined in Engine::RenderSystem) | Engine::RenderSystem | protected |
m_system_name (defined in Engine::RenderSystem) | Engine::RenderSystem | protected |
m_techniques (defined in Engine::RenderSystem) | Engine::RenderSystem | protected |
MultiRendering(const std::string &system_name) (defined in Engine::MultiRendering) | Engine::MultiRendering | explicit |
RenderFrame(void) final override (defined in Engine::MultiRendering) | Engine::MultiRendering | virtual |
RenderSystem(const std::string &system_name) (defined in Engine::RenderSystem) | Engine::RenderSystem | explicit |
Resize(void) final override (defined in Engine::MultiRendering) | Engine::MultiRendering | virtual |
setRenderProcessManager(RenderProcessManager *manager) (defined in Engine::RenderSystem) | Engine::RenderSystem | |
~MultiRendering()=default (defined in Engine::MultiRendering) | Engine::MultiRendering | virtual |
~RenderSystem()=default (defined in Engine::RenderSystem) | Engine::RenderSystem | virtual |