OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::OverlayRendering Member List

This is the complete list of members for Engine::OverlayRendering, including all inherited members.

addTechnique(Technique *technique) (defined in Engine::RenderSystem)Engine::RenderSystem
getDisplay(void) (defined in Engine::RenderSystem)Engine::RenderSystem
getRenderProcessManager(void) (defined in Engine::RenderSystem)Engine::RenderSystem
initialize(OpenPolygonDisplay *display) final override (defined in Engine::OverlayRendering)Engine::OverlayRenderingvirtual
isInitialized(void) (defined in Engine::RenderSystem)Engine::RenderSystem
m_camera (defined in Engine::RenderSystem)Engine::RenderSystemprotected
m_display (defined in Engine::RenderSystem)Engine::RenderSystemprotected
m_init (defined in Engine::RenderSystem)Engine::RenderSystemprotected
m_ortho (defined in Engine::RenderSystem)Engine::RenderSystemprotected
m_projection (defined in Engine::RenderSystem)Engine::RenderSystemprotected
m_render_process_manager (defined in Engine::RenderSystem)Engine::RenderSystemprotected
m_system_name (defined in Engine::RenderSystem)Engine::RenderSystemprotected
m_techniques (defined in Engine::RenderSystem)Engine::RenderSystemprotected
OverlayRendering(const std::string &system_name) (defined in Engine::OverlayRendering)Engine::OverlayRenderingexplicit
Render2DBackground(void) (defined in Engine::OverlayRendering)Engine::OverlayRenderingprotected
Render2DScene(void) (defined in Engine::OverlayRendering)Engine::OverlayRenderingprotected
RenderFrame(void) final override (defined in Engine::OverlayRendering)Engine::OverlayRenderingvirtual
RenderSystem(const std::string &system_name) (defined in Engine::RenderSystem)Engine::RenderSystemexplicit
Resize(void) final override (defined in Engine::OverlayRendering)Engine::OverlayRenderingvirtual
setRenderProcessManager(RenderProcessManager *manager) (defined in Engine::RenderSystem)Engine::RenderSystem
~OverlayRendering() (defined in Engine::OverlayRendering)Engine::OverlayRenderinginlinevirtual
~RenderSystem()=default (defined in Engine::RenderSystem)Engine::RenderSystemvirtual