OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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Engine
Position
Engine::Position Member List
This is the complete list of members for
Engine::Position
, including all inherited members.
camtransformation
(void)
Engine::Position
getMatrix
(void) const
Engine::Position
getNormalMatrix
(glm::mat4 model_view) const
Engine::Position
getPosition
(void) const
Engine::Position
getQuanternion
(void) const
Engine::Position
getQuat
() const
Engine::Position
getRotation
(void) const
Engine::Position
getRotationMatrix
(void) const
Engine::Position
getRotationMatrix
(const Vector3f &vector) (defined in
Engine::Position
)
Engine::Position
getScale
(void) const
Engine::Position
getTranslationMatrix
(glm::vec3 vector) (defined in
Engine::Position
)
Engine::Position
getTranslationMatrix
(void) const
Engine::Position
Position
() (defined in
Engine::Position
)
Engine::Position
Position
(const std::string &component_name) (defined in
Engine::Position
)
Engine::Position
setMatrix
(const glm::mat4 &model_matrix)
Engine::Position
setPosition
(const Vector3f &position)
Engine::Position
setQuanternion
(const Vector4f &quant)
Engine::Position
setRotation
(const Vector3f &rotation)
Engine::Position
setScale
(const Vector3f &scale)
Engine::Position
transformation
(void)
Engine::Position
~Position
()=default (defined in
Engine::Position
)
Engine::Position
virtual
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