OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::Position Member List

This is the complete list of members for Engine::Position, including all inherited members.

camtransformation(void)Engine::Position
getMatrix(void) const Engine::Position
getNormalMatrix(glm::mat4 model_view) const Engine::Position
getPosition(void) const Engine::Position
getQuanternion(void) const Engine::Position
getQuat() const Engine::Position
getRotation(void) const Engine::Position
getRotationMatrix(void) const Engine::Position
getRotationMatrix(const Vector3f &vector) (defined in Engine::Position)Engine::Position
getScale(void) const Engine::Position
getTranslationMatrix(glm::vec3 vector) (defined in Engine::Position)Engine::Position
getTranslationMatrix(void) const Engine::Position
Position() (defined in Engine::Position)Engine::Position
Position(const std::string &component_name) (defined in Engine::Position)Engine::Position
setMatrix(const glm::mat4 &model_matrix)Engine::Position
setPosition(const Vector3f &position)Engine::Position
setQuanternion(const Vector4f &quant)Engine::Position
setRotation(const Vector3f &rotation)Engine::Position
setScale(const Vector3f &scale)Engine::Position
transformation(void)Engine::Position
~Position()=default (defined in Engine::Position)Engine::Positionvirtual