OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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This is the complete list of members for Engine::ShaderManager, including all inherited members.
addEmbeddedSource(IShader *shader, const std::string &name, const std::string &source, uint shader_types) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
addSource(IShader *shader, const std::string &shader_file, uint shader_types) | Engine::ShaderManager | |
addSourceARB(IShader *shader, const std::string &shader_file, uint shader_types) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
createShader(const std::string &shader_name) | Engine::ShaderManager | |
CreateShader(const std::string &name, const string &text, uint type) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
createShaderARB(const std::string &shader_name) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
CreateShaderARB(const std::string &name, const string &text, uint type) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
createShaderType(const string &shader_file, const string extension, uint shader_type) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
createShaderTypeARB(const string &shader_file, const string extension, uint shader_type) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
destroy(uint container_id) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
getProgramError(uint program, const std::string &information) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
getProgramErrorARB(uint program, const std::string &information) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
getShader(uint container_id) | Engine::ShaderManager | |
getShaderError(uint shader, const std::string &information) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
LoadShader(const string &fileName) (defined in Engine::ShaderManager) | Engine::ShaderManager | |
ShaderManager() (defined in Engine::ShaderManager) | Engine::ShaderManager | |
~ShaderManager()=default (defined in Engine::ShaderManager) | Engine::ShaderManager |