OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::SpotShadowTech Member List

This is the complete list of members for Engine::SpotShadowTech, including all inherited members.

Create(void) (defined in Engine::SpotShadowTech)Engine::SpotShadowTechvirtual
getFrameBuffer(void) (defined in Engine::Technique)Engine::Techniqueinline
getName(void) (defined in Engine::Technique)Engine::Techniqueinline
getRenderModulManager(void) (defined in Engine::Technique)Engine::Techniqueinline
GLTechnique(const std::string &name) (defined in Engine::GLTechnique)Engine::GLTechniqueexplicit
isActived(void) (defined in Engine::Technique)Engine::Techniqueinline
m_active (defined in Engine::Technique)Engine::Techniqueprotected
m_fbo (defined in Engine::Technique)Engine::Techniqueprotected
m_name (defined in Engine::Technique)Engine::Techniqueprotected
m_render_modul_manager (defined in Engine::Technique)Engine::Techniqueprotected
m_screen (defined in Engine::Technique)Engine::Techniqueprotected
m_screen_position (defined in Engine::Technique)Engine::Techniqueprotected
m_system (defined in Engine::Technique)Engine::Techniqueprotected
Prepare(void) (defined in Engine::SpotShadowTech)Engine::SpotShadowTechvirtual
Render(Texture *basic) (defined in Engine::SpotShadowTech)Engine::SpotShadowTechvirtual
RenderToBasicTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display) (defined in Engine::GLTechnique)Engine::GLTechnique
RenderToBasicTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique)Engine::GLTechnique
RenderToColourTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display, GLenum buffers[]) (defined in Engine::GLTechnique)Engine::GLTechnique
RenderToColourTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique)Engine::GLTechnique
RenderToDepthTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display) (defined in Engine::GLTechnique)Engine::GLTechnique
RenderToDepthTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique)Engine::GLTechnique
setActiveSystem(RenderSystem *system) (defined in Engine::Technique)Engine::Techniqueinline
setFrameBuffer(FrameBuffer *fbo) (defined in Engine::Technique)Engine::Techniqueinline
setRenderModulManager(RenderModulManager *render_module_manager) (defined in Engine::Technique)Engine::Techniqueinline
setScreen(Mesh *mesh) (defined in Engine::Technique)Engine::Techniqueinline
setScreenPosition(Position *position) (defined in Engine::Technique)Engine::Techniqueinline
setStatus(bool status) (defined in Engine::Technique)Engine::Techniqueinline
SpotShadowTech(const string &tech_name) (defined in Engine::SpotShadowTech)Engine::SpotShadowTechexplicit
Technique(const std::string &name) (defined in Engine::Technique)Engine::Techniqueinlineexplicit
Update(void) (defined in Engine::SpotShadowTech)Engine::SpotShadowTechvirtual
~GLTechnique()=default (defined in Engine::GLTechnique)Engine::GLTechnique
~SpotShadowTech()=default (defined in Engine::SpotShadowTech)Engine::SpotShadowTech
~Technique()=default (defined in Engine::Technique)Engine::Techniquevirtual