OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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This is the complete list of members for Engine::SpotShadowTech, including all inherited members.
Create(void) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | virtual |
getFrameBuffer(void) (defined in Engine::Technique) | Engine::Technique | inline |
getName(void) (defined in Engine::Technique) | Engine::Technique | inline |
getRenderModulManager(void) (defined in Engine::Technique) | Engine::Technique | inline |
GLTechnique(const std::string &name) (defined in Engine::GLTechnique) | Engine::GLTechnique | explicit |
isActived(void) (defined in Engine::Technique) | Engine::Technique | inline |
m_active (defined in Engine::Technique) | Engine::Technique | protected |
m_fbo (defined in Engine::Technique) | Engine::Technique | protected |
m_name (defined in Engine::Technique) | Engine::Technique | protected |
m_render_modul_manager (defined in Engine::Technique) | Engine::Technique | protected |
m_screen (defined in Engine::Technique) | Engine::Technique | protected |
m_screen_position (defined in Engine::Technique) | Engine::Technique | protected |
m_system (defined in Engine::Technique) | Engine::Technique | protected |
Prepare(void) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | virtual |
Render(Texture *basic) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | virtual |
RenderToBasicTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
RenderToBasicTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
RenderToColourTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display, GLenum buffers[]) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
RenderToColourTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
RenderToDepthTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
RenderToDepthTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
setActiveSystem(RenderSystem *system) (defined in Engine::Technique) | Engine::Technique | inline |
setFrameBuffer(FrameBuffer *fbo) (defined in Engine::Technique) | Engine::Technique | inline |
setRenderModulManager(RenderModulManager *render_module_manager) (defined in Engine::Technique) | Engine::Technique | inline |
setScreen(Mesh *mesh) (defined in Engine::Technique) | Engine::Technique | inline |
setScreenPosition(Position *position) (defined in Engine::Technique) | Engine::Technique | inline |
setStatus(bool status) (defined in Engine::Technique) | Engine::Technique | inline |
SpotShadowTech(const string &tech_name) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | explicit |
Technique(const std::string &name) (defined in Engine::Technique) | Engine::Technique | inlineexplicit |
Update(void) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | virtual |
~GLTechnique()=default (defined in Engine::GLTechnique) | Engine::GLTechnique | |
~SpotShadowTech()=default (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | |
~Technique()=default (defined in Engine::Technique) | Engine::Technique | virtual |