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OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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This is the complete list of members for Engine::SpotShadowTech, including all inherited members.
| Create(void) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | virtual |
| getFrameBuffer(void) (defined in Engine::Technique) | Engine::Technique | inline |
| getName(void) (defined in Engine::Technique) | Engine::Technique | inline |
| getRenderModulManager(void) (defined in Engine::Technique) | Engine::Technique | inline |
| GLTechnique(const std::string &name) (defined in Engine::GLTechnique) | Engine::GLTechnique | explicit |
| isActived(void) (defined in Engine::Technique) | Engine::Technique | inline |
| m_active (defined in Engine::Technique) | Engine::Technique | protected |
| m_fbo (defined in Engine::Technique) | Engine::Technique | protected |
| m_name (defined in Engine::Technique) | Engine::Technique | protected |
| m_render_modul_manager (defined in Engine::Technique) | Engine::Technique | protected |
| m_screen (defined in Engine::Technique) | Engine::Technique | protected |
| m_screen_position (defined in Engine::Technique) | Engine::Technique | protected |
| m_system (defined in Engine::Technique) | Engine::Technique | protected |
| Prepare(void) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | virtual |
| Render(Texture *basic) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | virtual |
| RenderToBasicTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
| RenderToBasicTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
| RenderToColourTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display, GLenum buffers[]) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
| RenderToColourTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
| RenderToDepthTextureStart(FrameBuffer *fbo, OpenPolygonDisplay *display) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
| RenderToDepthTextureStop(FrameBuffer *fbo) (defined in Engine::GLTechnique) | Engine::GLTechnique | |
| setActiveSystem(RenderSystem *system) (defined in Engine::Technique) | Engine::Technique | inline |
| setFrameBuffer(FrameBuffer *fbo) (defined in Engine::Technique) | Engine::Technique | inline |
| setRenderModulManager(RenderModulManager *render_module_manager) (defined in Engine::Technique) | Engine::Technique | inline |
| setScreen(Mesh *mesh) (defined in Engine::Technique) | Engine::Technique | inline |
| setScreenPosition(Position *position) (defined in Engine::Technique) | Engine::Technique | inline |
| setStatus(bool status) (defined in Engine::Technique) | Engine::Technique | inline |
| SpotShadowTech(const string &tech_name) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | explicit |
| Technique(const std::string &name) (defined in Engine::Technique) | Engine::Technique | inlineexplicit |
| Update(void) (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | virtual |
| ~GLTechnique()=default (defined in Engine::GLTechnique) | Engine::GLTechnique | |
| ~SpotShadowTech()=default (defined in Engine::SpotShadowTech) | Engine::SpotShadowTech | |
| ~Technique()=default (defined in Engine::Technique) | Engine::Technique | virtual |
1.8.10