OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::Texture Member List

This is the complete list of members for Engine::Texture, including all inherited members.

addState(uint state) (defined in Engine::Texture)Engine::Texture
getDepth(void) const Engine::Texture
getFloatPixelData(void) const (defined in Engine::Texture)Engine::Texture
getHeight(void) const Engine::Texture
getID(void) const Engine::Texture
getName(void) const Engine::Texture
getPixelData(void) const Engine::Texture
getTarget(void) const Engine::Texture
getWidth(void) const Engine::Texture
hasState(uint state) const Engine::Texture
LOADED enum value (defined in Engine::Texture)Engine::Texture
MIPMAPPING enum value (defined in Engine::Texture)Engine::Texture
RENDERBUFFER enum value (defined in Engine::Texture)Engine::Texture
setDepth(int depth)Engine::Texture
setFloatPixelData(float *data)Engine::Texture
setHeight(int height)Engine::Texture
setId(uint id)Engine::Texture
setName(const std::string &texture_name)Engine::Texture
setPixelData(uchar *data)Engine::Texture
setTarget(uint target)Engine::Texture
setWidth(int width)Engine::Texture
Texture() (defined in Engine::Texture)Engine::Textureexplicit
~Texture()=default (defined in Engine::Texture)Engine::Texture