OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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Engine
Texture
Engine::Texture Member List
This is the complete list of members for
Engine::Texture
, including all inherited members.
addState
(uint state) (defined in
Engine::Texture
)
Engine::Texture
getDepth
(void) const
Engine::Texture
getFloatPixelData
(void) const (defined in
Engine::Texture
)
Engine::Texture
getHeight
(void) const
Engine::Texture
getID
(void) const
Engine::Texture
getName
(void) const
Engine::Texture
getPixelData
(void) const
Engine::Texture
getTarget
(void) const
Engine::Texture
getWidth
(void) const
Engine::Texture
hasState
(uint state) const
Engine::Texture
LOADED
enum value (defined in
Engine::Texture
)
Engine::Texture
MIPMAPPING
enum value (defined in
Engine::Texture
)
Engine::Texture
RENDERBUFFER
enum value (defined in
Engine::Texture
)
Engine::Texture
setDepth
(int depth)
Engine::Texture
setFloatPixelData
(float *data)
Engine::Texture
setHeight
(int height)
Engine::Texture
setId
(uint id)
Engine::Texture
setName
(const std::string &texture_name)
Engine::Texture
setPixelData
(uchar *data)
Engine::Texture
setTarget
(uint target)
Engine::Texture
setWidth
(int width)
Engine::Texture
Texture
() (defined in
Engine::Texture
)
Engine::Texture
explicit
~Texture
()=default (defined in
Engine::Texture
)
Engine::Texture
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