OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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This is the complete list of members for Engine::TextureManager, including all inherited members.
addCharTextureToArray(Texture *array_texture, Texture *add_texture, int layer) | Engine::TextureManager | |
addMatrixToTexture(Texture *float_texture, GLintptr offset, glm::mat4 matrix) | Engine::TextureManager | |
addTextureToArray(Texture *array, Texture *texture, int layer) (defined in Engine::TextureManager) | Engine::TextureManager | |
addVec4ToTexture(Texture *float_texture, GLintptr offset, glm::vec4 vector) (defined in Engine::TextureManager) | Engine::TextureManager | |
createCharTexture(int width, int height, int depth, uchar *pixeldata) | Engine::TextureManager | |
createCubemapping(Textures six_textures, const std::string &texture_name) | Engine::TextureManager | |
createEmptyTexture(void) | Engine::TextureManager | |
createFloatTexture(int width, int height, float *data) | Engine::TextureManager | |
createFrameBufferTexture(int width, int height, GLint format, GLenum output_format) | Engine::TextureManager | |
createRenderBuffer(int render_width, int render_height, GLenum format) | Engine::TextureManager | |
createStorage(Texture *texture_array, GLint format) | Engine::TextureManager | |
createTBOandBindVBO(uint vbo_id) | Engine::TextureManager | |
createTexture(const std::string &resource_path) | Engine::TextureManager | |
createTexture(Texture *texture, FIBITMAP *bitmap) | Engine::TextureManager | |
createTexture(int width, int height, uchar *pixeldata) | Engine::TextureManager | |
createTextureArray(const std::string &texture_name, int width, int height, int size) | Engine::TextureManager | |
destroy(Texture *texture) | Engine::TextureManager | |
finish(void) | Engine::TextureManager | |
getPixelData(Texture *texture) | Engine::TextureManager | |
getPixelDepthData(Texture *texture) (defined in Engine::TextureManager) | Engine::TextureManager | |
getSingletonPtr(void) | Engine::TextureManager | static |
getTexture(const std::string &texture_name) | Engine::TextureManager | |
loadFloatTexture(Texture *texture) (defined in Engine::TextureManager) | Engine::TextureManager | |
loadFloatTexture1D(Texture *texture) (defined in Engine::TextureManager) | Engine::TextureManager | |
loadTexture(Texture *texture, bool mipmapping) | Engine::TextureManager |