OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::TextureManager Member List

This is the complete list of members for Engine::TextureManager, including all inherited members.

addCharTextureToArray(Texture *array_texture, Texture *add_texture, int layer)Engine::TextureManager
addMatrixToTexture(Texture *float_texture, GLintptr offset, glm::mat4 matrix)Engine::TextureManager
addTextureToArray(Texture *array, Texture *texture, int layer) (defined in Engine::TextureManager)Engine::TextureManager
addVec4ToTexture(Texture *float_texture, GLintptr offset, glm::vec4 vector) (defined in Engine::TextureManager)Engine::TextureManager
createCharTexture(int width, int height, int depth, uchar *pixeldata)Engine::TextureManager
createCubemapping(Textures six_textures, const std::string &texture_name)Engine::TextureManager
createEmptyTexture(void)Engine::TextureManager
createFloatTexture(int width, int height, float *data)Engine::TextureManager
createFrameBufferTexture(int width, int height, GLint format, GLenum output_format)Engine::TextureManager
createRenderBuffer(int render_width, int render_height, GLenum format)Engine::TextureManager
createStorage(Texture *texture_array, GLint format)Engine::TextureManager
createTBOandBindVBO(uint vbo_id)Engine::TextureManager
createTexture(const std::string &resource_path)Engine::TextureManager
createTexture(Texture *texture, FIBITMAP *bitmap)Engine::TextureManager
createTexture(int width, int height, uchar *pixeldata)Engine::TextureManager
createTextureArray(const std::string &texture_name, int width, int height, int size)Engine::TextureManager
destroy(Texture *texture)Engine::TextureManager
finish(void)Engine::TextureManager
getPixelData(Texture *texture)Engine::TextureManager
getPixelDepthData(Texture *texture) (defined in Engine::TextureManager)Engine::TextureManager
getSingletonPtr(void)Engine::TextureManagerstatic
getTexture(const std::string &texture_name)Engine::TextureManager
loadFloatTexture(Texture *texture) (defined in Engine::TextureManager)Engine::TextureManager
loadFloatTexture1D(Texture *texture) (defined in Engine::TextureManager)Engine::TextureManager
loadTexture(Texture *texture, bool mipmapping)Engine::TextureManager