OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
element.h
1 /*
2  Copyright (C) 2014 - 2016 Mutzii
3 
4  This program is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 */
18 #ifndef ELEMENT_H
19 #define ELEMENT_H
20 
21 #include "index.h"
22 
23 namespace Engine
24 {
28  class Element : public Arch::IComponent
29  {
30  public:
31  Element();
32  ~Element() = default;
33 
39  uint getZOrder(void);
40 
46  bool isVisible(void);
47 
52  void setVisible( bool );
53 
59  void setZOrder( int zorder );
60 
61  private:
62 
63  uint mZorder;
64  bool mVisible;
65  };
66 }
67 
68 #endif // ELEMENT_H
Definition: element.h:23
void setVisible(bool)
setVisible
Definition: Element.cpp:39
bool isVisible(void)
isVisible
Definition: Element.cpp:34
The Element - base component class - for 2D Entitys.
Definition: element.h:28
void setZOrder(int zorder)
setZOrder
Definition: Element.cpp:44
uint getZOrder(void)
getZOrder
Definition: Element.cpp:29