18 #ifndef ENTITYMANAGER_H
19 #define ENTITYMANAGER_H
56 void destroy( uint container_id );
61 #endif // ENTITYMANAGER_H
The Entity - base component class - for 3D Entitys.
Definition: entity.h:28
Entity * createEntity(void)
createEntity
Definition: EntityManager.cpp:26
Entity * getEntity(uint container_id)
getEntity
Definition: EntityManager.cpp:33
void destroy(uint container_id)
destroy
Definition: EntityManager.cpp:40
The EntityManager controlled Entitys ( only 3D Entitys )
Definition: entitymanager.h:31