34 Position(
const std::string & component_name );
70 void setMatrix(
const glm::mat4 & model_matrix );
152 glm::mat4 mModelMatrix;
160 #endif // ENTITYPOSITION_H
glm::mat4 getRotationMatrix(void) const
getRotationMatrix
Definition: Position.cpp:138
glm::mat4 getNormalMatrix(glm::mat4 model_view) const
getNormalMatrix
Definition: Position.cpp:105
glm::mat4 getTranslationMatrix(void) const
getTranslationMatrix
Definition: Position.cpp:115
void setRotation(const Vector3f &rotation)
setRotation
Definition: Position.cpp:50
const Vector4f & getQuanternion(void) const
getQuanternion
Definition: Position.cpp:95
void camtransformation(void)
camtransformation
Definition: Position.cpp:149
const Vector3f & getScale(void) const
getScale
Definition: Position.cpp:90
const Vector3f & getRotation(void) const
getRotation
Definition: Position.cpp:85
const Vector3f & getPosition(void) const
getPosition
Definition: Position.cpp:80
void setScale(const Vector3f &scale)
setScale
Definition: Position.cpp:55
void setQuanternion(const Vector4f &quant)
setQuanternion
Definition: Position.cpp:61
void transformation(void)
transformation
Definition: Position.cpp:172
void setPosition(const Vector3f &position)
setPosition
Definition: Position.cpp:45
glm::quat getQuat() const
getQuat
Definition: Position.cpp:68
glm::mat4 getMatrix(void) const
getMatrix
Definition: Position.cpp:100
void setMatrix(const glm::mat4 &model_matrix)
setMatrix
Definition: Position.cpp:40
The Position class.
Definition: position.h:29