OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
shadowdefault.h
1 /*
2  Copyright (C) 2014 - 2016 Mutzii
3 
4  This program is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 */
18 #ifndef SHADOWDEFAULT_H
19 #define SHADOWDEFAULT_H
20 
21 #include "index.h"
22 #include "material.h"
23 #include "meshmanager.h"
24 #include "shadermanager.h"
25 #include "entitymanager.h"
26 #include "rendereditor.h"
27 
28 namespace Engine
29 {
30 
31 // class ShadowDefault : public ShadowMaterial
32 // {
33 // public:
34 // explicit ShadowDefault( Entity * entity );
35 // ~ShadowDefault(){}
36 
37 // void setMode( uint shadow_mode);
38 
39 // void enable(const ShadowEvent &event);
40 
41 // private:
42 
43 // uint m_shadow_mode;
44 
45 // };
46 
47 }
48 
49 #endif // SHADOWDEFAULT_H
Definition: element.h:23