OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
Main Page
Namespaces
Classes
Files
File List
include
Material
shadowdefault.h
1
/*
2
Copyright (C) 2014 - 2016 Mutzii
3
4
This program is free software: you can redistribute it and/or modify
5
it under the terms of the GNU General Public License as published by
6
the Free Software Foundation, either version 3 of the License, or
7
(at your option) any later version.
8
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12
GNU General Public License for more details.
13
14
You should have received a copy of the GNU General Public License
15
along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17
*/
18
#ifndef SHADOWDEFAULT_H
19
#define SHADOWDEFAULT_H
20
21
#include "index.h"
22
#include "material.h"
23
#include "meshmanager.h"
24
#include "shadermanager.h"
25
#include "entitymanager.h"
26
#include "rendereditor.h"
27
28
namespace
Engine
29
{
30
31
// class ShadowDefault : public ShadowMaterial
32
// {
33
// public:
34
// explicit ShadowDefault( Entity * entity );
35
// ~ShadowDefault(){}
36
37
// void setMode( uint shadow_mode);
38
39
// void enable(const ShadowEvent &event);
40
41
// private:
42
43
// uint m_shadow_mode;
44
45
// };
46
47
}
48
49
#endif // SHADOWDEFAULT_H
Engine
Definition:
element.h:23
Generated by
1.8.10