57 void setName(
const std::string & texture_name );
70 void setId( uint
id );
125 void addState( uint state );
132 const std::string &
getName(
void)
const;
139 const uint &
getID(
void)
const;
171 float * getFloatPixelData(
void)
const;
void setPixelData(uchar *data)
setPixelData
Definition: Texture.cpp:70
The Texture class.
Definition: texture.h:37
void setTarget(uint target)
setTarget
Definition: Texture.cpp:40
void setId(uint id)
setId
Definition: Texture.cpp:50
int getWidth(void) const
getWidth
Definition: Texture.cpp:103
void setFloatPixelData(float *data)
setFloatPixelData
Definition: Texture.cpp:75
void setHeight(int height)
setHeight
Definition: Texture.cpp:60
GLenum getTarget(void) const
getTarget
Definition: Texture.cpp:80
int getHeight(void) const
getHeight
Definition: Texture.cpp:108
void setName(const std::string &texture_name)
setName
Definition: Texture.cpp:45
const std::string & getName(void) const
getName
Definition: Texture.cpp:93
void setDepth(int depth)
setDepth
Definition: Texture.cpp:65
int getDepth(void) const
getDepth
Definition: Texture.cpp:113
uchar * getPixelData(void) const
getPixelData
Definition: Texture.cpp:118
void setWidth(int width)
setWidth
Definition: Texture.cpp:55
const uint & getID(void) const
getID
Definition: Texture.cpp:98
bool hasState(uint state) const
hasState
Definition: Texture.cpp:85