OpenPolygon
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OpenPolygon is a Rendering Engine
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include
Material
uvmapping.h
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/*
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Copyright (C) 2014 - 2016 Mutzii
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UVMAPPING_H
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#define UVMAPPING_H
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#include "index.h"
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#include "material.h"
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#include "shadermanager.h"
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#include "texturemanager.h"
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namespace
Engine
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{
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// class UVMapping : public Material
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// {
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// public:
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// UVMapping( Entity * entity );
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// ~UVMapping(){}
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// void create( Texture * surface , bool uvmapping_flag );
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// void displace( Texture * heightmap , float size );
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// void enable(int texture_unit);
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// private:
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// IShader * mShader;
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// Texture * mSurface;
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// Texture * m_height_map;
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// bool m_uv;
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// bool m_displace;
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// float m_displace_size;
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// };
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}
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#endif // UVMAPPING_H
Engine
Definition:
element.h:23
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