OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
uvmapping.h
1 /*
2  Copyright (C) 2014 - 2016 Mutzii
3 
4  This program is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 */
18 #ifndef UVMAPPING_H
19 #define UVMAPPING_H
20 
21 #include "index.h"
22 #include "material.h"
23 #include "shadermanager.h"
24 #include "texturemanager.h"
25 
26 namespace Engine
27 {
28 
29 // class UVMapping : public Material
30 // {
31 // public:
32 // UVMapping( Entity * entity );
33 // ~UVMapping(){}
34 
35 // void create( Texture * surface , bool uvmapping_flag );
36 
37 // void displace( Texture * heightmap , float size );
38 
39 // void enable(int texture_unit);
40 
41 // private:
42 
43 // IShader * mShader;
44 
45 // Texture * mSurface;
46 // Texture * m_height_map;
47 
48 // bool m_uv;
49 // bool m_displace;
50 
51 // float m_displace_size;
52 // };
53 }
54 
55 
56 #endif // UVMAPPING_H
Definition: element.h:23