The GLVertexBuffer class.
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#include <glvertexbuffer.h>
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uint | create (int size_data, void *data) |
| create More...
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void | attach (uint vao_id) |
| attach More...
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void | update (int offset, int size_data, void *data) |
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void | getData (int offset, void *data) |
| getData More...
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void | close (void) |
| close More...
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int | getFloatCount (void) |
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void | setFloatCount (int amount) |
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uint | m_vbo_buffer_id |
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int | m_size_data |
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void GLVertexBuffer::attach |
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uint |
vao_id | ) |
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virtual |
void GLVertexBuffer::close |
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void |
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virtual |
uint GLVertexBuffer::create |
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int |
size_data, |
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void * |
data |
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) |
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virtual |
void GLVertexBuffer::getData |
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int |
offset, |
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void * |
data |
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) |
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virtual |
The documentation for this class was generated from the following files: