OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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This is the complete list of members for Engine::IShader, including all inherited members.
AttachShader(uint shader)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindAttributeLocation(const char *location, int attribute_id)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindFragData(const char *location, int frag_position)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindMatrix(const char *location, glm::mat4 matrix)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindTexture(Texture *texture, const char *location, int texture_unit)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindUniform1f(const char *location, float number)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindUniform1i(const char *location, int number)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindVec3f(const char *location, const Vector3f &vector)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindVec3i(const char *location, const Vector3i &vector)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindVec4f(const char *location, const Vector4f &vector)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
BindVec4i(const char *location, const Vector4i &vector)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
getProgram(void) (defined in Engine::IShader) | Engine::IShader | inline |
hasLinked(void) (defined in Engine::IShader) | Engine::IShader | inline |
hasSource(void) (defined in Engine::IShader) | Engine::IShader | inline |
IShader() (defined in Engine::IShader) | Engine::IShader | inline |
isUsing(void) (defined in Engine::IShader) | Engine::IShader | inline |
LinkProgram(void)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
mLink (defined in Engine::IShader) | Engine::IShader | protected |
mProgram (defined in Engine::IShader) | Engine::IShader | protected |
mShaders (defined in Engine::IShader) | Engine::IShader | protected |
mSource (defined in Engine::IShader) | Engine::IShader | protected |
mUsing (defined in Engine::IShader) | Engine::IShader | protected |
setLinked(bool state) (defined in Engine::IShader) | Engine::IShader | inline |
setSource(bool state) (defined in Engine::IShader) | Engine::IShader | inline |
setUsing(bool state) (defined in Engine::IShader) | Engine::IShader | inline |
Unused(void)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
UseProgram(void)=0 (defined in Engine::IShader) | Engine::IShader | pure virtual |
~IShader() (defined in Engine::IShader) | Engine::IShader | inlinevirtual |