OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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The IShader - abstract / interface class. More...
#include <IShader.h>
Public Member Functions | |
virtual void | UseProgram (void)=0 |
virtual void | Unused (void)=0 |
virtual void | LinkProgram (void)=0 |
virtual void | AttachShader (uint shader)=0 |
virtual void | BindUniform1i (const char *location, int number)=0 |
virtual void | BindUniform1f (const char *location, float number)=0 |
virtual void | BindMatrix (const char *location, glm::mat4 matrix)=0 |
virtual void | BindVec3i (const char *location, const Vector3i &vector)=0 |
virtual void | BindVec3f (const char *location, const Vector3f &vector)=0 |
virtual void | BindVec4i (const char *location, const Vector4i &vector)=0 |
virtual void | BindVec4f (const char *location, const Vector4f &vector)=0 |
virtual void | BindTexture (Texture *texture, const char *location, int texture_unit)=0 |
virtual void | BindFragData (const char *location, int frag_position)=0 |
virtual void | BindAttributeLocation (const char *location, int attribute_id)=0 |
bool | isUsing (void) |
void | setUsing (bool state) |
void | setLinked (bool state) |
void | setSource (bool state) |
uint | getProgram (void) |
bool | hasSource (void) |
bool | hasLinked (void) |
Protected Attributes | |
bool | mUsing |
bool | mSource |
bool | mLink |
uint | mProgram |
std::vector< uint > | mShaders |
The IShader - abstract / interface class.