OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::NodeAnim Member List

This is the complete list of members for Engine::NodeAnim, including all inherited members.

addQuanternion(const Vector4f &quat)Engine::NodeAnim
addRotation(const Vector3f &rotation)Engine::NodeAnim
clear(void)Engine::NodeAnim
getConstParentNode(void) const Engine::NodeAnim
getNodeName(void) const Engine::NodeAnim
getParentNode()Engine::NodeAnim
getPosition(void) const Engine::NodeAnim
getQuanternions(void) const Engine::NodeAnim
getRotations(void) const Engine::NodeAnim
NodeAnim() (defined in Engine::NodeAnim)Engine::NodeAnimexplicit
NodeAnim(const std::string &node_name) (defined in Engine::NodeAnim)Engine::NodeAnimexplicit
setNode(NodeAnim *node)Engine::NodeAnim
setNodeName(const std::string &node_name)Engine::NodeAnim
setPosition(const Vector3f &position)Engine::NodeAnim
setQuanternions(Vector4fv quats)Engine::NodeAnim
setRotations(Vector3fv rotations)Engine::NodeAnim
~NodeAnim() (defined in Engine::NodeAnim)Engine::NodeAniminline