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OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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#include <nodeanim.h>
Public Member Functions | |
| NodeAnim (const std::string &node_name) | |
| void | setRotations (Vector3fv rotations) |
| setRotations More... | |
| void | setQuanternions (Vector4fv quats) |
| setQuanternions More... | |
| void | setPosition (const Vector3f &position) |
| setPosition More... | |
| void | setNodeName (const std::string &node_name) |
| setNodeName More... | |
| void | setNode (NodeAnim *node) |
| setNode More... | |
| void | addQuanternion (const Vector4f &quat) |
| addQuanternion More... | |
| void | addRotation (const Vector3f &rotation) |
| addRotation More... | |
| const Vector4fv | getQuanternions (void) const |
| getQuanternions More... | |
| const Vector3fv | getRotations (void) const |
| getRotations More... | |
| const Vector3f & | getPosition (void) const |
| getPosition More... | |
| const std::string & | getNodeName (void) const |
| getNodeName More... | |
| NodeAnim * | getParentNode () |
| getParentNode More... | |
| const NodeAnim * | getConstParentNode (void) const |
| getConstParentNode More... | |
| void | clear (void) |
| clear More... | |
| void NodeAnim::addQuanternion | ( | const Vector4f & | quat | ) |
addQuanternion
Add a Quanternion
| quat |
| void NodeAnim::addRotation | ( | const Vector3f & | rotation | ) |
addRotation
Add Rotation
| rotation |
| void NodeAnim::clear | ( | void | ) |
clear
clear lists
| const NodeAnim * NodeAnim::getConstParentNode | ( | void | ) | const |
getConstParentNode
| const std::string & NodeAnim::getNodeName | ( | void | ) | const |
getNodeName
Return Node Name
| NodeAnim * NodeAnim::getParentNode | ( | void | ) |
getParentNode
Return Parent Node
| const Vector4fv NodeAnim::getQuanternions | ( | void | ) | const |
getQuanternions
Return Quanternion Array
| const Vector3fv NodeAnim::getRotations | ( | void | ) | const |
getRotations
Return Rotations
| void NodeAnim::setNode | ( | NodeAnim * | node | ) |
setNode
set parent node
| node | : parent bone |
| void NodeAnim::setNodeName | ( | const std::string & | node_name | ) |
setNodeName
set node name
| node_name | : node name or bone name |
| void NodeAnim::setPosition | ( | const Vector3f & | position | ) |
setPosition
Set offset position
| position | : offset position or bone position |
| void NodeAnim::setQuanternions | ( | Vector4fv | quats | ) |
setQuanternions
Set Quanternions like a Vector4f( x , y , z , w )
| quats | : Vector4f array |
| void NodeAnim::setRotations | ( | Vector3fv | rotations | ) |
setRotations
| rotations |
1.8.10