OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::ParticleEffectManager Member List

This is the complete list of members for Engine::ParticleEffectManager, including all inherited members.

addEffect(ParticleEffect *effect, int particle_count) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
create(OpenPolygonDisplay *display) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManagervirtual
draw(const DrawEvent &event) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManagervirtual
getEffect(const std::string &effect_name) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
getEffects(void) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
getEntity(void) (defined in Engine::RenderEntity)Engine::RenderEntityinline
initialize(void) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
initialize(const std::string &mesh_name) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
initialize(Mesh *mesh) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
isInitialized(void) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
m_entity (defined in Engine::RenderEntity)Engine::RenderEntityprotected
ParticleEffectManager(OpenPolygonDisplay *display) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManagerexplicit
remove(ParticleEffect *effect) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
remove(const std::string &effect_name) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
render(const std::string &effect_name, const DrawEvent &event) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
render(ParticleEffect *effect, const DrawEvent &event) (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
RenderEntity(const std::string &name) (defined in Engine::RenderEntity)Engine::RenderEntityinlineexplicit
setEntity(Entity *entity) (defined in Engine::RenderEntity)Engine::RenderEntityinline
~ParticleEffectManager(void)=default (defined in Engine::ParticleEffectManager)Engine::ParticleEffectManager
~RenderEntity() (defined in Engine::RenderEntity)Engine::RenderEntityinlinevirtual