OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Engine::Shader Member List

This is the complete list of members for Engine::Shader, including all inherited members.

AttachShader(uint shader) (defined in Engine::Shader)Engine::Shadervirtual
BindAttributeLocation(const char *location, int attribute_id) (defined in Engine::Shader)Engine::Shadervirtual
BindFragData(const char *location, int frag_position) (defined in Engine::Shader)Engine::Shadervirtual
BindMatrix(const char *location, glm::mat4 matrix) (defined in Engine::Shader)Engine::Shadervirtual
BindTexture(Texture *texture, const char *location, int texture_unit) (defined in Engine::Shader)Engine::Shadervirtual
BindUniform1f(const char *location, float number) (defined in Engine::Shader)Engine::Shadervirtual
BindUniform1i(const char *location, int number) (defined in Engine::Shader)Engine::Shadervirtual
BindVec3f(const char *location, const Vector3f &vector) (defined in Engine::Shader)Engine::Shadervirtual
BindVec3i(const char *location, const Vector3i &vector) (defined in Engine::Shader)Engine::Shadervirtual
BindVec4f(const char *location, const Vector4f &vector) (defined in Engine::Shader)Engine::Shadervirtual
BindVec4i(const char *location, const Vector4i &vector) (defined in Engine::Shader)Engine::Shadervirtual
getProgram(void) (defined in Engine::IShader)Engine::IShaderinline
hasLinked(void) (defined in Engine::IShader)Engine::IShaderinline
hasSource(void) (defined in Engine::IShader)Engine::IShaderinline
IShader() (defined in Engine::IShader)Engine::IShaderinline
isUsing(void) (defined in Engine::IShader)Engine::IShaderinline
LinkProgram(void) (defined in Engine::Shader)Engine::Shadervirtual
mLink (defined in Engine::IShader)Engine::IShaderprotected
mProgram (defined in Engine::IShader)Engine::IShaderprotected
mShaders (defined in Engine::IShader)Engine::IShaderprotected
mSource (defined in Engine::IShader)Engine::IShaderprotected
mUsing (defined in Engine::IShader)Engine::IShaderprotected
setLinked(bool state) (defined in Engine::IShader)Engine::IShaderinline
setSource(bool state) (defined in Engine::IShader)Engine::IShaderinline
setUsing(bool state) (defined in Engine::IShader)Engine::IShaderinline
Shader() (defined in Engine::Shader)Engine::Shader
Unused(void) (defined in Engine::Shader)Engine::Shadervirtual
UseProgram(void) (defined in Engine::Shader)Engine::Shadervirtual
~IShader() (defined in Engine::IShader)Engine::IShaderinlinevirtual
~Shader() (defined in Engine::Shader)Engine::Shader