22 #include "texturemanager.h"
23 #include "shadermanager.h"
37 void create( Textures textures ,
const string & cube_name );
39 void enable(
int texture_unit );
48 #endif // CUBEMAPPING_H
The Texture class.
Definition: texture.h:37
The Entity - base component class - for 3D Entitys.
Definition: entity.h:28
The CubeMapping class.
Definition: cubemapping.h:31
The IShader - abstract / interface class.
Definition: IShader.h:30
Definition: material.h:59