OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
cubemapping.h
1 /*
2  Copyright (C) 2014 - 2016 Mutzii
3 
4  This program is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 */
18 #ifndef CUBEMAPPING_H
19 #define CUBEMAPPING_H
20 
21 #include "material.h"
22 #include "texturemanager.h"
23 #include "shadermanager.h"
24 
25 namespace Engine
26 {
27 
31  class DEPRECATED CubeMapping : public Material
32  {
33  public:
34  CubeMapping( Entity * entity );
35  ~CubeMapping(){}
36 
37  void create( Textures textures , const string & cube_name );
38 
39  void enable( int texture_unit );
40 
41  private:
42 
43  Texture * mSurface;
44  IShader * mShader;
45  };
46 }
47 
48 #endif // CUBEMAPPING_H
The Texture class.
Definition: texture.h:37
The Entity - base component class - for 3D Entitys.
Definition: entity.h:28
Definition: element.h:23
The CubeMapping class.
Definition: cubemapping.h:31
The IShader - abstract / interface class.
Definition: IShader.h:30
Definition: material.h:59