18 #ifndef SPOTSHADOWTECH_H
19 #define SPOTSHADOWTECH_H
22 #include "rendermanager.h"
23 #include "cameramanager.h"
24 #include "lightmanager.h"
25 #include "shadermanager.h"
28 #include "framebuffermanager.h"
29 #include "GLTechnique.h"
50 glm::mat4 m_projection;
61 #endif // SPOTSHADOWTECH_H
The Texture class.
Definition: texture.h:37
The GLTechnique - abstract class.
Definition: GLTechnique.h:13
The IShader - abstract / interface class.
Definition: IShader.h:30
The SpotShadowTech - Technique class.
Definition: spotshadowtech.h:37
The OpenPolygonDisplay - display abstract class.
Definition: display.h:55
The FrameBuffer class.
Definition: framebuffer.h:31