OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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The AttributeManager controlled Attributes. More...
#include <attributemanager.h>
Public Member Functions | |
Attribute * | createAttribute (const std::string &attribute_name) |
createAttribute More... | |
Attribute * | getAttribute (uint component_id) |
getAttribute More... | |
void | destroy (uint component_id) |
remove More... | |
The AttributeManager controlled Attributes.
Componentv2 Database ( AttributeManager )
Attribute * AttributeManager::createAttribute | ( | const std::string & | attribute_name | ) |
void AttributeManager::destroy | ( | uint | component_id | ) |
Attribute * AttributeManager::getAttribute | ( | uint | component_id | ) |