18 #ifndef NODEANIMSCENE_H
19 #define NODEANIMSCENE_H
28 using NodeAnims = std::list< NodeAnim * >;
82 void clear(
void)
const;
100 NodeAnims mNodeAnims;
106 #endif // NODEANIMSCENE_H
void addNode(NodeAnim *node)
addNode
Definition: NodeAnimScene.cpp:29
int getNumFrames(void) const
getNumFrames
Definition: NodeAnimScene.cpp:52
bool hasNodes(void) const
hasNodes
Definition: NodeAnimScene.cpp:39
The NodeAnim class.
Definition: nodeanim.h:32
const NodeAnims & getConstNodes(void) const
getNodes
Definition: NodeAnimScene.cpp:70
void setMaxFrames(int frames)
setMaxFrames
Definition: NodeAnimScene.cpp:34
void clear(void) const
clear
Definition: NodeAnimScene.cpp:57
NodeAnims getNodes(void)
getNodes
Definition: NodeAnimScene.cpp:65
The NodeAnimScene class.
Definition: nodeanimscene.h:36
int getNumNodes(void) const
getNumNodes
Definition: NodeAnimScene.cpp:47