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OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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The NodeAnimScene class. More...
#include <nodeanimscene.h>
Public Member Functions | |
| void | addNode (NodeAnim *node) |
| addNode More... | |
| void | setMaxFrames (int frames) |
| setMaxFrames More... | |
| bool | hasNodes (void) const |
| hasNodes More... | |
| int | getNumNodes (void) const |
| getNumNodes More... | |
| int | getNumFrames (void) const |
| getNumFrames More... | |
| void | clear (void) const |
| clear More... | |
| const NodeAnims & | getConstNodes (void) const |
| getNodes More... | |
| NodeAnims | getNodes (void) |
| getNodes More... | |
| void NodeAnimScene::addNode | ( | NodeAnim * | node | ) |
addNode
Add Node
| node |
| void NodeAnimScene::clear | ( | void | ) | const |
clear
destory all nodeanims
| const NodeAnims & NodeAnimScene::getConstNodes | ( | void | ) | const |
getNodes
Return const Nodes
| NodeAnims NodeAnimScene::getNodes | ( | void | ) |
getNodes
Return Nodes
| int NodeAnimScene::getNumFrames | ( | void | ) | const |
getNumFrames
Return amount of frames
| int NodeAnimScene::getNumNodes | ( | void | ) | const |
getNumNodes
Return amount of nodes
| bool NodeAnimScene::hasNodes | ( | void | ) | const |
hasNodes
has nodes then return true otherwise false
| void NodeAnimScene::setMaxFrames | ( | int | frames | ) |
setMaxFrames
set max frames
| frames |
1.8.10