OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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The NodeAnimScene class. More...
#include <nodeanimscene.h>
Public Member Functions | |
void | addNode (NodeAnim *node) |
addNode More... | |
void | setMaxFrames (int frames) |
setMaxFrames More... | |
bool | hasNodes (void) const |
hasNodes More... | |
int | getNumNodes (void) const |
getNumNodes More... | |
int | getNumFrames (void) const |
getNumFrames More... | |
void | clear (void) const |
clear More... | |
const NodeAnims & | getConstNodes (void) const |
getNodes More... | |
NodeAnims | getNodes (void) |
getNodes More... | |
void NodeAnimScene::addNode | ( | NodeAnim * | node | ) |
addNode
Add Node
node |
void NodeAnimScene::clear | ( | void | ) | const |
clear
destory all nodeanims
const NodeAnims & NodeAnimScene::getConstNodes | ( | void | ) | const |
getNodes
Return const Nodes
NodeAnims NodeAnimScene::getNodes | ( | void | ) |
getNodes
Return Nodes
int NodeAnimScene::getNumFrames | ( | void | ) | const |
getNumFrames
Return amount of frames
int NodeAnimScene::getNumNodes | ( | void | ) | const |
getNumNodes
Return amount of nodes
bool NodeAnimScene::hasNodes | ( | void | ) | const |
hasNodes
has nodes then return true otherwise false
void NodeAnimScene::setMaxFrames | ( | int | frames | ) |
setMaxFrames
set max frames
frames |