OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Public Member Functions | List of all members
Engine::NodeAnimScene Class Reference

The NodeAnimScene class. More...

#include <nodeanimscene.h>

Public Member Functions

void addNode (NodeAnim *node)
 addNode More...
 
void setMaxFrames (int frames)
 setMaxFrames More...
 
bool hasNodes (void) const
 hasNodes More...
 
int getNumNodes (void) const
 getNumNodes More...
 
int getNumFrames (void) const
 getNumFrames More...
 
void clear (void) const
 clear More...
 
const NodeAnims & getConstNodes (void) const
 getNodes More...
 
NodeAnims getNodes (void)
 getNodes More...
 

Detailed Description

The NodeAnimScene class.

Make a NodeScene from Nodes

Member Function Documentation

void NodeAnimScene::addNode ( NodeAnim node)

addNode

Add Node

Parameters
node
void NodeAnimScene::clear ( void  ) const

clear

destory all nodeanims

const NodeAnims & NodeAnimScene::getConstNodes ( void  ) const

getNodes

Return const Nodes

Returns
NodeAnims NodeAnimScene::getNodes ( void  )

getNodes

Return Nodes

Returns
int NodeAnimScene::getNumFrames ( void  ) const

getNumFrames

Return amount of frames

Returns
int NodeAnimScene::getNumNodes ( void  ) const

getNumNodes

Return amount of nodes

Returns
bool NodeAnimScene::hasNodes ( void  ) const

hasNodes

has nodes then return true otherwise false

Returns
void NodeAnimScene::setMaxFrames ( int  frames)

setMaxFrames

set max frames

Parameters
frames

The documentation for this class was generated from the following files: