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OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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The StoreState struct. More...
#include <bvhloader.h>
Public Attributes | |
| NodeAnim * | root |
| NodeAnim * | current |
| std::vector< NodeAnim * > | stack |
| std::string | line |
| bool | ignore |
| bool | end_site |
The StoreState struct.
Save States for Hierachy & Motion
| NodeAnim* Engine::BvhLoader::StoreState::current |
current node
| bool Engine::BvhLoader::StoreState::end_site |
if end_site state active / inactive
| bool Engine::BvhLoader::StoreState::ignore |
line ignore mode
| std::string Engine::BvhLoader::StoreState::line |
actually line
| NodeAnim* Engine::BvhLoader::StoreState::root |
root node
| std::vector< NodeAnim * > Engine::BvhLoader::StoreState::stack |
save nodes
1.8.10