OpenPolygon
1.0.0
OpenPolygon is a Rendering Engine
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The StoreState struct. More...
#include <bvhloader.h>
Public Attributes | |
NodeAnim * | root |
NodeAnim * | current |
std::vector< NodeAnim * > | stack |
std::string | line |
bool | ignore |
bool | end_site |
The StoreState struct.
Save States for Hierachy & Motion
NodeAnim* Engine::BvhLoader::StoreState::current |
current node
bool Engine::BvhLoader::StoreState::end_site |
if end_site state active / inactive
bool Engine::BvhLoader::StoreState::ignore |
line ignore mode
std::string Engine::BvhLoader::StoreState::line |
actually line
NodeAnim* Engine::BvhLoader::StoreState::root |
root node
std::vector< NodeAnim * > Engine::BvhLoader::StoreState::stack |
save nodes