OpenPolygon  1.0.0
OpenPolygon is a Rendering Engine
Public Attributes | List of all members
Engine::BvhLoader::StoreState Struct Reference

The StoreState struct. More...

#include <bvhloader.h>

Public Attributes

NodeAnimroot
 
NodeAnimcurrent
 
std::vector< NodeAnim * > stack
 
std::string line
 
bool ignore
 
bool end_site
 

Detailed Description

The StoreState struct.

Save States for Hierachy & Motion

Member Data Documentation

NodeAnim* Engine::BvhLoader::StoreState::current

current node

bool Engine::BvhLoader::StoreState::end_site

if end_site state active / inactive

bool Engine::BvhLoader::StoreState::ignore

line ignore mode

std::string Engine::BvhLoader::StoreState::line

actually line

NodeAnim* Engine::BvhLoader::StoreState::root

root node

std::vector< NodeAnim * > Engine::BvhLoader::StoreState::stack

save nodes


The documentation for this struct was generated from the following file: