The Bone class.
More...
#include <bone.h>
The Bone class.
Save Bone Data
void Bone::addKeyFrame |
( |
KeyFrame * |
frame | ) |
|
KeyFrames Bone::getFrames |
( |
void |
| ) |
const |
getFrames
Return all KeyFrames
- Returns
const std::string & Bone::getName |
( |
void |
| ) |
const |
getName
Return Bone Name
- Returns
const Vector3f & Bone::getOffset |
( |
void |
| ) |
|
getOffset
Return (.rel) Position
- Returns
Bone * Bone::getParent |
( |
void |
| ) |
|
getParent
Return parent Bone
- Returns
const Vector3f & Bone::getPosition |
( |
void |
| ) |
const |
getPosition
Return (.abs) Position
- Returns
void Bone::setKeyFrames |
( |
KeyFrames |
frames | ) |
|
setKeyFrames
set KeyFrames
- Parameters
-
void Bone::setName |
( |
const std::string & |
bone_name | ) |
|
setName
Set Bone Name
- Parameters
-
void Bone::setOffsetPosition |
( |
const Vector3f & |
position | ) |
|
setOffsetPosition
set Offset Position ( abs.)
- Parameters
-
void Bone::setParent |
( |
Bone * |
bone | ) |
|
setParent
Set parent Bone
- Parameters
-
The documentation for this class was generated from the following files:
- include/Container/bone.h
- Container/Bone.cpp